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Gimp dds plugin dxt5
Gimp dds plugin dxt5









  1. Gimp dds plugin dxt5 how to#
  2. Gimp dds plugin dxt5 mod#
  3. Gimp dds plugin dxt5 download#

This is important as you will choose between numbers on the helmet, this teambuilder's logos, and the EA logo.ġ.

gimp dds plugin dxt5

Gimp dds plugin dxt5 download#

Download any team whose logos appeal to you. On your main menu, click on Team Management.ģ. Unfortunately most of these programs only work for Windows.ġ. For some, this works, but it is generally very slow.

Gimp dds plugin dxt5 mod#

This mod is only possible if you download some kind of windows machine onto your operating system. This will be VERY BASIC so that even people with no modding experience can create new teams!

Gimp dds plugin dxt5 how to#

That being said, I've decided to make a quick little tutorial on how to make new TeamBuilders in 2020. I've missed it quite a lot, and I'm disappointed that I didn't make more TeamBuilders. Only thing off is the specular on the metal is still a bit too flashy compared to the vanilla textures.Īlso, my sref.It's been about 2 years since TeamBuilder first went down. Just minor changes, preparing for Affinity re-texturing work. Hopefully Firaxis can resolve this at some point, DXT4 compression is virtually-impossible to deal with. I'm playing with this last step myself, and it's stupidly fiddly, but it's a way around the issue that shouldn't be a hurdle to actual graphics artists (obvious note: I'm not one of those ) and beats messing around with file headers and the like.Īlmost damned-there. What you want to do is alter the levels of black across the image dependent on what areas you want to be specular (to take the Explorer as the example, black out everything but the metal areas and perhaps the visor). Exporting the file as you screencapped it will lead to a huge mirror-effect ingame due to specular distortion. You should now have enough information to edit your file. Conversely, if you make the entire file completely black, once you get it ingame it basically disappears, leaving you with nothing but the diffuse layer (and no specular effects at all).Ħ. The lighter / more saturated the file, the greater the specular distortion ingame. This is how Beyond Earth uses DXT4 to handle specular (?) effects (or at least it seems to be). The file will be lighter as if you'd exported the normal diffuse map at 50% saturation or similar. The bypasses the issue of converting using a typical DDS converter (assuming you have one that even works), as they force an incorrect version of DXT that causes visual artefacts.ĥ. Paste into Paint or your editing program of choice, and save as whatever format you want (I prefer PNG). Screencap the file at native resolution by viewing it in Photo Viewer. Windows, however, specifically Windows versions with DX11 support (Win8 and up? Could be on Win7 as well) can view DDS files natively in Windows Photo Viewer. Most common DDS converters handle DXT1, 3 and 5 (and not 2 and 4).ģ. DXT4 is analogous with DXT2 in certain respects, and differs from DXT5 due to some alpha-blending techniques and other features. They're unopenable because they're in DXT4. I'm not sure there is any pattern, but the biome textures as a general thing are completely unaffected (contacted the guy who did those amazing mods).Ģ. The un-openable files are not all of the DDS assets, but a subset. Even got a homebrew "fix" for custom textures for affected files.ġ. Alright, I think I've got this figured out.











Gimp dds plugin dxt5